
Indie Game Works is a book exploring fifty recent indie games and the stories behind their creation. Each game’s entry features stills and concept art, interviews with creators, and discussions of influences and how the game came to be created. The focus is on how these games are made in terms of their art, styles, and worldbuilding, meaning that it offers a great insight into the variety of ways that people conceive of game plots, art styles, and mechanics.
If, like me, you play games but often stick to those you know, this book is both expansive (showing some of the potential out there to play) and dangerous (adding to your wishlist of games you’d like to play). For people who are perhaps more familiar with many of the games included, it offers potential for looking under the hood of these games, as well as creative inspiration for people wondering if their idea is a game. I’ve run game design workshops before and I think this book would be a great one to have on hand when people are in the early stages of thinking about game creation, as shows a variety of art styles and directorial decisions that help shape indie games into their own specific experiences.
Whether you like to play games, make games, or just learn about the creative process, Indie Game Works is the sort of book you can dip in and out of, looking for ideas or just wanting to take in the beautiful art of the games inside it.
(Thanks to Thames & Hudson for the review copy.)









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